Showing posts with label Khorne. Show all posts
Showing posts with label Khorne. Show all posts
Saturday, December 5, 2009
Tuesday, December 1, 2009
Battle Report - 2000 pt - CSM vs. SM - Exploding Objective!
Now, this was a fun game. Each building was an objective. Each building was also has Armor 12 all around. One building in the middle was Armor 14 all around, and the other one was Armor 10. The Armor 14 building was a bunker, and provided a 3+ cover save to people inside. The Armor 10 building was a reactor, and could be blown up with a 5+ result on the dice. All buildings could be destroyed by a 5+ roll, 3-4 results had the models not shoot. Results of 1 or 2 did nothing to the building. Buildings that were destroyed forced units inside to leave, and made the building impassable terrain, as well as making it block line of sight through it.
Deployment was Dawn of War, but we didn't use the night fighting rules. The battle was played at 2000 points, and it was a LOT of FUN! Being able to shoot at buildings made for some interesting tactics.
Watch and find out!
Deployment was Dawn of War, but we didn't use the night fighting rules. The battle was played at 2000 points, and it was a LOT of FUN! Being able to shoot at buildings made for some interesting tactics.
Watch and find out!
Labels:
Battle Reports,
Chaos Space Marines,
Khorne,
Nurgle,
Space Marines,
Video
Sunday, November 29, 2009
Saturday, November 21, 2009
Thursday, November 19, 2009
Tuesday, November 17, 2009
Friday, November 6, 2009
My Nurgle and Khorne Armies
Just wanted to spend some time showing off my 2 armies. Obviously the Khorne army is still a work in progress, and the Nurgle army still has work that needs to be done, but it's on its way to being completed.
One thing I have been considereing is working on a non-CSM army in between units of CSM. Most likely space marines. The idea would be to work on things I need practice with as far as painting goes. I have Assault on Black Reach models I can paint up, and space marines make great test models because they have to be so smooth.
Here is the Khorne army. It's still missing 2 rhinos and Kharn.
Labels:
Khorne,
Miniature Modeling and Painting,
Nurgle,
Warhammer 40k
Monday, November 2, 2009
Sunday, October 25, 2009
Khorne Land Raider Video - WIP
A little video tour of the tank.
Saturday, October 24, 2009
Khorne Land Raider - WIP
Just wanted to show you the progress I've made on the Land Raider. I still have a long way to go before it can be called done. The hard lining is extreme, but needs to be cleaned up in a lot of places. Skulls need more work. I also need to keep applying black to various places. And then comes the gold. Lots of gold! The extreme hardlining is supposed to help with the gold, and hopefully once I add even more gold to it, it will really pop. A beautiful rich red with nice golden highlights! But it's off to a good start, if I say so myself.
I also found I'm pleased with the number of skulls. There aren't too many that it prevents me from doing any freehand stuff on top, but its also enough that you can't miss it.
So yeah, still a lot of work to do, but definetly an excellent start.
I also found I'm pleased with the number of skulls. There aren't too many that it prevents me from doing any freehand stuff on top, but its also enough that you can't miss it.
So yeah, still a lot of work to do, but definetly an excellent start.
Thursday, October 22, 2009
Land Raider WIP - Skulls for the Blood God
Just wanted to throw up some pictures of my Land Raider's progress this evening. The lascannons are magnetized. Put a bunch of skulls on it, and I'm considering putting more on. The banners are pinned so they can be removed for normal play and put up for display. I don't think I'm putting spikes on the beast.
Tomorrow it get's sprayed down, and we begin painting! Yes, it's going to be red. Red! Red I tell you!
Things I'm still considering:
So, if you have any ideas, let me know, please. Thoughts or comments are welcome. Tomorrow, I'll be putting up a video update, but I know some of you don't follow my YouTube channel, and I like to make sure my updates here aren't just YouTube videos. Pictures and text can do a lot more then a simple video.
Tomorrow it get's sprayed down, and we begin painting! Yes, it's going to be red. Red! Red I tell you!
Things I'm still considering:
- More skulls! More heads! Heads of other races. Can I have too many?
- What I want to do with the hole in the top. While I can easily put up a weapon, or just close it off, or magnetize it, I really want to do something cool. Hrm, I'll show you tomorrow.
- Color scheme. Red is obvious. Gold/Yellow/Black/White are all going to be apart of it. But how do I want to show it off. Which colors where.
- The name. Obviously something short and bloody.
- The center-rear of the vehicle might need a larger banner. Pretty much over the exhaust pipes. A big banner proclaiming the blood god, his desire for blood, and that blood is, in fact, for the blood god.
So, if you have any ideas, let me know, please. Thoughts or comments are welcome. Tomorrow, I'll be putting up a video update, but I know some of you don't follow my YouTube channel, and I like to make sure my updates here aren't just YouTube videos. Pictures and text can do a lot more then a simple video.
Land Raider WIP - Inside
So, I've pretty much finished up the inside of the Land Raider for my Khorne Army. I'm not sure I'm going to replicate the cream color throughout the rest of the army, but besides that, the rest of the inner components are nice. I'm especially proud of the engine block which you can see below.
The engine block was painted with Boltgun Metal, then washed with Badab Black. I highlighted with Chainmail. The Mechanicum icon I'm especially happy with.
Most of these screens won't be easily seen, or even viewable I think once the land raider is closed up. It's okay though, they are painted and I'm happy enough with them.
The seats are highlighted to show light coming from the front of the land raider.
The floor has pools of aged blood. I tried to make it look like someone was walking from the entrance to their seat, so the blood follows a trail.
I'm fairly happy witht he inside, though I'll admit I didnt' feel like spending too much time on something that will be mostly hidden from sight. But it's painted.
Friday, October 16, 2009
Khorne Raptor Squad
As promised, here are some pics of the Khorne Raptor squad in all it's winged glory.
Okay, the first two up are the Icon, which you've seen previously, and my normal Khorne Berserker. The normal 'Zerker is one of two in the group. He's flying over the ground, almost gliding, scanning around for an opponent to attack.
The next up are two special guys. The guy on the left is my Champion. I know, he looks small when compared to everything else, but I actually really like the pose. He's weilding my version of lightning claws. But it's all about the pose. Arms wide and on the groun ready to attack. His torso is posed leaning slightly back, as is his head, in a fearsome howling rage. The wings were also chosen because they are the wider, open wings. While me Icon is posed to look tall and moving forward, the Champion is meant to be wide and imposing.
To his right is my special weapons guy. He'll either be a melta or a flamer, depending on whichever I want to run. The possessed arm with the flame shooting out makes it work well for both, I gather. Instead of red flame I'm considering using green flames for contrast. He's on the ground as well clearly looking at what he's burning down in front of him. His close combat weapon is held at the ready.
Now we come to the next two. My second normal Berserker, and one with two cloes combat weapons. The normal 'Zerker is landing, opening fire and preparing to swing his chain sword down on the foe. The wings are pushed out as he lands, giving him a bit more shooting time and also time to consider which head to remove from which foe. Choices like that shouldn't be rushed.
The raptor on the right is using a piece from the Chaos Warriors set for his right arm. I imagine he's jumping toward his right, the reason his feat and head are turned that way. His sword is bring brought up to block an attack, and his left "hand", another possessed arm, is pulling back readying for a swift piercing attack.
The final two raptor squad members are dual wielding close combat weapons and pistols. The gentleman on the left is using two arms from chaos warriors. I didn't use shoulderpads because I felt in this case, he wouldn't want to wear them and hinder his arms. I can easily see this guy impaling a foe with his sword and at the same time flinging his axe over at another guy. Brutal! Combine the ripped arms with the chest I used and the skull helmet, it almost reminds me of a Khorne version of Skeletor.
Of course, what would Khorne be without some guy going all akimbo style with two pistols. I love this pose on my 'Zerkers, and I've used it before. He may not be raging like the other guys, but I see him using his two pistols like weapons themselves, blocking attacks and slamming the muzzle under an Imperial fool's chin and pulling the trigger.
Okay, the first two up are the Icon, which you've seen previously, and my normal Khorne Berserker. The normal 'Zerker is one of two in the group. He's flying over the ground, almost gliding, scanning around for an opponent to attack.
The next up are two special guys. The guy on the left is my Champion. I know, he looks small when compared to everything else, but I actually really like the pose. He's weilding my version of lightning claws. But it's all about the pose. Arms wide and on the groun ready to attack. His torso is posed leaning slightly back, as is his head, in a fearsome howling rage. The wings were also chosen because they are the wider, open wings. While me Icon is posed to look tall and moving forward, the Champion is meant to be wide and imposing.
To his right is my special weapons guy. He'll either be a melta or a flamer, depending on whichever I want to run. The possessed arm with the flame shooting out makes it work well for both, I gather. Instead of red flame I'm considering using green flames for contrast. He's on the ground as well clearly looking at what he's burning down in front of him. His close combat weapon is held at the ready.
Now we come to the next two. My second normal Berserker, and one with two cloes combat weapons. The normal 'Zerker is landing, opening fire and preparing to swing his chain sword down on the foe. The wings are pushed out as he lands, giving him a bit more shooting time and also time to consider which head to remove from which foe. Choices like that shouldn't be rushed.
The raptor on the right is using a piece from the Chaos Warriors set for his right arm. I imagine he's jumping toward his right, the reason his feat and head are turned that way. His sword is bring brought up to block an attack, and his left "hand", another possessed arm, is pulling back readying for a swift piercing attack.
The final two raptor squad members are dual wielding close combat weapons and pistols. The gentleman on the left is using two arms from chaos warriors. I didn't use shoulderpads because I felt in this case, he wouldn't want to wear them and hinder his arms. I can easily see this guy impaling a foe with his sword and at the same time flinging his axe over at another guy. Brutal! Combine the ripped arms with the chest I used and the skull helmet, it almost reminds me of a Khorne version of Skeletor.
Of course, what would Khorne be without some guy going all akimbo style with two pistols. I love this pose on my 'Zerkers, and I've used it before. He may not be raging like the other guys, but I see him using his two pistols like weapons themselves, blocking attacks and slamming the muzzle under an Imperial fool's chin and pulling the trigger.
Wednesday, October 14, 2009
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